Need advice on my new Life Archer

Public Chat

Moderators: William Ohmsford Verified, AC1 Guild Leaders

Post Reply
Aardwolf
Guest
Guest
Reactions:
Posts: 74
Joined: Wed Aug 28, 2002 9:31 am
Answers: 0
Location: Hamilton, MT
Contact:

Need advice on my new Life Archer

Post by Aardwolf »

Any advice on this template good or bad will be greatly appreciated:



Strenth: 10

Endurace: 10

Coordination: 100

Quickness: whatever was left i think it was 30-50 *beep* i forget lol

Focus: 90

Self: 90

Specialization: Bow,Life Magic,Run

Trained: Creature, Item, Mana Conv, Magic Def

Untrained to be trained: Healing, Arcane Lore, Missile Def
________________________________________________

I was tired of mages ruling so i created what i hope to be a mage killer

He is level 31 now after two days of PLing

________________________________________________

Two quick questions concerning my present level:

1. Where do i hunt at this point solo....please dont say Doc....I Know
that one ;)

2. And did i create a fair or good or great template? Please be honest.


.........if you do not agree with this Life archer template give me a better understanding on what i could have did better...ty Bonak :smokin
Shadowjack
Guest
Guest
Reactions:
Posts: 129
Joined: Thu Nov 28, 2002 12:58 pm
Answers: 0

Post by Shadowjack »

Gotta be honest here Bon. Haven't talked to the guy in like three weeks and I start into his new char.

First, you don't really need arcane with both Critter and life trained. You also don't need run specd. That clears up what like, 8 credits.

Now, you may want to keep arcane but only to wear majors later on.

What I think every archer should have is fletching. Li Ra has it. I don't think that I could live without it. Especially now with the improved monster missle D.

You may also want a tinkering skill instead of run specd to get maximum salvage. Once you get high enough, run maxes out anyway.

About your attribute distribution. It's said, don't dilute your main skills. Your main skills are magic. Take those quick points and put them into will/focus. And if you can, I'd put any extra skill points into strength/endurance, not quick.

Cuz one tip about arrows. They're freakin heavy.

I like your concept. But it looks like you're trying to do too much with your template.
Aardwolf
Guest
Guest
Reactions:
Posts: 74
Joined: Wed Aug 28, 2002 9:31 am
Answers: 0
Location: Hamilton, MT
Contact:

Post by Aardwolf »

You made good points about the arcane lore, i don't have arcane yet.

I specialized run cause basically i had very little speed cause of low quickness, wasn't aware that run maxes out in the end ty on that point

AND ARROWS ARE FREAKIN HEAVY I AGREE

Fletching is a tricky subject, being my best friend kam is a archer with cooking fletching and all of it. He makes those for me.... :-P But i want to be self dependant that is true, just nice to go look in chest and see 4000deadlies woot

I am able to wear tinkered amuli with 500 arrows , but my dis are another story, if i want to protect the bow i need more strentgh arg.

So very good points and i think i will keep my template and you sell backs to take away from the quickness to focus and self, then too strenth

I should be able to still obtain healing arcane and fletching on top of my skills already, then maybe another one or two,,, depends... main thing is i can continue playing this template.... i didn't want to play another day without some input...Bonak :smokin
Post Reply